Understanding the dynamics of a system is important in many scientific and engineering domains. This problem can be approached by learning state transition rules from observations using machine learning techniques. Such observed time-series data often consist of sequences of many continuous variables with noise and ambiguity, but we often need rules of dynamics that can be modeled with a few essential variables. In this work, we propose a method for extracting a small number of essential hidden variables from high-dimensional time-series data and for learning state transition rules between these hidden variables. The proposed method is based on the Restricted Boltzmann Machine (RBM), which treats observable data in the visible layer and latent features in the hidden layer. However, real-world data, such as video and audio, include both discrete and continuous variables, and these variables have temporal relationships. Therefore, we propose Recurrent Temporal GaussianBernoulli Restricted Boltzmann Machine (RTGB-RBM), which combines Gaussian-Bernoulli Restricted Boltzmann Machine (GB-RBM) to handle continuous visible variables, and Recurrent Temporal Restricted Boltzmann Machine (RT-RBM) to capture time dependence between discrete hidden variables. We also propose a rule-based method that extracts essential information as hidden variables and represents state transition rules in interpretable form. We conduct experiments on Bouncing Ball and Moving MNIST datasets to evaluate our proposed method. Experimental results show that our method can learn the dynamics of those physical systems as state transition rules between hidden variables and can predict unobserved future states from observed state transitions.
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Color is a critical design factor for web pages, affecting important factors such as viewer emotions and the overall trust and satisfaction of a website. Effective coloring requires design knowledge and expertise, but if this process could be automated through data-driven modeling, efficient exploration and alternative workflows would be possible. However, this direction remains underexplored due to the lack of a formalization of the web page colorization problem, datasets, and evaluation protocols. In this work, we propose a new dataset consisting of e-commerce mobile web pages in a tractable format, which are created by simplifying the pages and extracting canonical color styles with a common web browser. The web page colorization problem is then formalized as a task of estimating plausible color styles for a given web page content with a given hierarchical structure of the elements. We present several Transformer-based methods that are adapted to this task by prepending structural message passing to capture hierarchical relationships between elements. Experimental results, including a quantitative evaluation designed for this task, demonstrate the advantages of our methods over statistical and image colorization methods. The code is available at https://github.com/CyberAgentAILab/webcolor.
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Target Propagation (TP) is a biologically more plausible algorithm than the error backpropagation (BP) to train deep networks, and improving practicality of TP is an open issue. TP methods require the feedforward and feedback networks to form layer-wise autoencoders for propagating the target values generated at the output layer. However, this causes certain drawbacks; e.g., careful hyperparameter tuning is required to synchronize the feedforward and feedback training, and frequent updates of the feedback path are usually required than that of the feedforward path. Learning of the feedforward and feedback networks is sufficient to make TP methods capable of training, but is having these layer-wise autoencoders a necessary condition for TP to work? We answer this question by presenting Fixed-Weight Difference Target Propagation (FW-DTP) that keeps the feedback weights constant during training. We confirmed that this simple method, which naturally resolves the abovementioned problems of TP, can still deliver informative target values to hidden layers for a given task; indeed, FW-DTP consistently achieves higher test performance than a baseline, the Difference Target Propagation (DTP), on four classification datasets. We also present a novel propagation architecture that explains the exact form of the feedback function of DTP to analyze FW-DTP.
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We present Camelira, a web-based Arabic multi-dialect morphological disambiguation tool that covers four major variants of Arabic: Modern Standard Arabic, Egyptian, Gulf, and Levantine. Camelira offers a user-friendly web interface that allows researchers and language learners to explore various linguistic information, such as part-of-speech, morphological features, and lemmas. Our system also provides an option to automatically choose an appropriate dialect-specific disambiguator based on the prediction of a dialect identification component. Camelira is publicly accessible at http://camelira.camel-lab.com.
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Embodied Instruction Following (EIF) studies how mobile manipulator robots should be controlled to accomplish long-horizon tasks specified by natural language instructions. While most research on EIF are conducted in simulators, the ultimate goal of the field is to deploy the agents in real life. As such, it is important to minimize the data cost required for training an agent, to help the transition from sim to real. However, many studies only focus on the performance and overlook the data cost -- modules that require separate training on extra data are often introduced without a consideration on deployability. In this work, we propose FILM++ which extends the existing work FILM with modifications that do not require extra data. While all data-driven modules are kept constant, FILM++ more than doubles FILM's performance. Furthermore, we propose Prompter, which replaces FILM++'s semantic search module with language model prompting. Unlike FILM++'s implementation that requires training on extra sets of data, no training is needed for our prompting based implementation while achieving better or at least comparable performance. Prompter achieves 42.64% and 45.72% on the ALFRED benchmark with high-level instructions only and with step-by-step instructions, respectively, outperforming the previous state of the art by 6.57% and 10.31%.
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有一段漫长的历史,努力与我们周围的实体和空间探索音乐元素,例如Musique Concr \'Ete和Ambient Music。在计算机音乐和数字艺术的背景下,还设计了集中在周围物体和物理空间上的互动体验。近年来,随着设备的开发和普及,在扩展现实中设计了越来越多的作品,以创造这种音乐体验。在本文中,我们描述了MR4MR,这是一项声音安装工作,使用户可以在混合现实的背景下体验与周围空间相互作用产生的旋律(MR)。用户使用HoloLens,用户可以撞击周围环境中真实对象的虚拟对象。然后,通过遵循物体发出的声音并使用音乐生成机器学习模型进行随机变化并逐渐改变旋律的声音,用户可以感觉到其环境旋律“转世”。
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传统的神经结构倾向于通过类似数量(例如电流或电压)进行通信,但是,随着CMOS设备收缩和供应电压降低,电压/电流域模拟电路的动态范围变得更窄,可用的边缘变小,噪声免疫力降低。不仅如此,在常规设计中使用操作放大器(运算放大器)和时钟或异步比较器会导致高能量消耗和大型芯片区域,这将不利于构建尖峰神经网络。鉴于此,我们提出了一种神经结构,用于生成和传输时间域信号,包括神经元模块,突触模块和两个重量模块。所提出的神经结构是由晶体管三极区域的泄漏电流驱动的,不使用操作放大器和比较器,因此与常规设计相比,能够提供更高的能量和面积效率。此外,由于内部通信通过时间域信号,该结构提供了更大的噪声免疫力,从而简化了模块之间的接线。提出的神经结构是使用TSMC 65 nm CMOS技术制造的。拟议的神经元和突触分别占据了127 UM2和231 UM2的面积,同时达到了毫秒的时间常数。实际芯片测量表明,所提出的结构成功地用毫秒的时间常数实现了时间信号通信函数,这是迈向人机交互的硬件储层计算的关键步骤。
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经过深入的研究,最低限度的损失景观的局部形状,尤其是平坦度对于深层模型的概括起重要作用。我们开发了一种称为POF的培训算法:特征提取器的训练后培训,该培训更新了已经训练的深层模型的特征提取器部分,以搜索最小的最小值。特征是两倍:1)特征提取器在高层参数空间中的参数扰动下受到训练,基于表明使更高层参数空间变平的观测值,以及2)扰动范围以数据驱动的方式确定旨在减少由正损失曲率引起的一部分测试损失。我们提供了理论分析,该分析表明所提出的算法隐含地减少了目标Hessian组件以及损失。实验结果表明,POF仅针对CIFAR-10和CIFAR-100数据集的基线方法提高了模型性能,仅用于10个上学后培训,以及用于50个上学后培训的SVHN数据集。源代码可用:\ url {https://github.com/densoitlab/pof-v1
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在目前的工作中,我们表明,公式驱动的监督学习(FDSL)的表现可以匹配甚至超过Imagenet-21K的表现,而无需在视觉预训练期间使用真实的图像,人类和自我选择变压器(VIT)。例如,在ImagEnet-21K上预先训练的VIT-BASE在ImagEnet-1K上进行微调时,在ImagEnet-1K和FDSL上进行微调时显示了81.8%的TOP-1精度,当在相同条件下进行预训练时(图像数量,数量,,图像数量,超参数和时期数)。公式产生的图像避免了隐私/版权问题,标记成本和错误以及真实图像遭受的偏见,因此具有巨大的预训练通用模型的潜力。为了了解合成图像的性能,我们测试了两个假设,即(i)对象轮廓是FDSL数据集中重要的,(ii)创建标签的参数数量增加会影响FDSL预训练的性能改善。为了检验以前的假设,我们构建了一个由简单对象轮廓组合组成的数据集。我们发现该数据集可以匹配分形的性能。对于后一种假设,我们发现增加训练任务的难度通常会导致更好的微调准确性。
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像素级裂纹分割由于对建筑物和道路检查的高影响而进行了广泛的研究。最近的研究已经取得了重大改善的准确性,但忽略了注释成本瓶颈。为了解决这个问题,我们将裂纹细分问题重新制定为一个弱监督的问题,并提出了一个两分的推理框架和一个不需要其他数据的注释细化模块,以抵消注释质量的损失。实验结果证实了该方法在裂纹分割以及其他目标域中的有效性。
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